Sonic 3D Blast was developed alongside the Saturn game Sonic X-treme. Development lasted eight months, and the team drew inspiration from Donkey Kong Country (1994) and Sonic Labyrinth (1995). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with Nights into Dreams (1996). The concept for Sonic 3D Blast originated during the development of Sonic the Hedgehog 3 (1994). Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn.
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